Post
by Kinne » Thu Jun 02, 2011 1:28 pm
PAGK are nowhere near overcosted any more. A simple comparison to tactical marines is sufficient. For four points, you upgrade a bolter to a storm bolter, and a pistol to a force weapon, gain The Aegis, Warpquake and Hammerhand, and Deep Strike. For another 20 points (so 4pts/model or less, depending on squad size) you can make their stormbolters S5 with Psybolt ammunition. For 5 points, your Rhino goes from being a regular transport to one that can ignore Stunned and Shaken results if you pass a successful Ld 10 psychic test, and another 15 points gives you four 24" S5 shots from two storm bolters with psybolt ammo. Add another 20 points for two S7 Psycannons, and at 275pts you have a squad that pours out 16 BS4 S5 shots at 24", and 6 BS4 S7 shots at 18/36", with a vehicle that can ignore Stunned and Shaken and drop its own 4 BS4 S5 shots at 24".
Playing against a Descent of Angels list, or anything that Deep Strikes? Each PAGK squad can create a huge swathe of land that causes an auto Deep Strike Mishap to any unit landing within 12". Fighting against a unit of Ork boyz? Great! Make a successful Ld 9 psychic test to turn your power weapons up to S5.
The codex isn't broken (at least if you take a logical look at the rules and don't RAW the crap out of it), but it's much more balanced than the old book. I think it's very solid now.
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."