Well would ya look at this....CODEX LEAKED!

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AdamL
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Re: Well would ya look at this....CODEX LEAKED!

Postby AdamL » Tue Jun 24, 2014 1:19 pm

Wow GW is really trying to break 100 bucks for 3 termie like models. They are inching there way closer and closer to three digits with each new release.
"Shoot the choppy and chop the shooty"

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Dez
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Re: Well would ya look at this....CODEX LEAKED!

Postby Dez » Tue Jun 24, 2014 2:18 pm

I'm good for 1 box, I already have a lot of MANZ :)
What aims do the Orks have? What is the point of a tornado?

Fighting E.G.A.D.D Excitable Gamer Attention Deficit Disorder

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
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orkwarboss
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Re: Well would ya look at this....CODEX LEAKED!

Postby orkwarboss » Tue Jun 24, 2014 6:32 pm

Dez wrote:I'm good for 1 box, I already have a lot of MANZ :)

Same but ill wait for the book and rule first. The kit is good for 3 manz or 2 manz and 1 mek manz with uber gun thing. Build 1 manz and 1 mek manz. Trade/sell bits or bash for something else.
Lion El’ Johnson – This one is an oldie but a goodie. Turns out he was a poet from the Victorian era who wrote a poem called ‘The Dark Angel’. He also was rumored to have quite the secret for those times.

Commander_Jay wrote:On the plus side, some of the rules and attacks are hilarious. My Gyrocopter can tilt its rotors and cut through people like a homicidal kitchen blender.

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Slimnoid
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Re: Well would ya look at this....CODEX LEAKED!

Postby Slimnoid » Tue Jun 24, 2014 7:23 pm

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AdamL
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Re: Well would ya look at this....CODEX LEAKED!

Postby AdamL » Wed Jun 25, 2014 2:59 am

Random question, I'm sort of newish still but what does MANZ mean?
"Shoot the choppy and chop the shooty"

Guide to being an ork: Learn it, live it so you don't muck about!
http://matthewfarrer.files.wordpress.co ... wchart.png
Ork Taktikz
http://i.imgur.com/gKcI5cI.jpg

You can never have enough dakka for it is like the speed of light. You can come close but you can never attain it.

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orkwarboss
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Re: Well would ya look at this....CODEX LEAKED!

Postby orkwarboss » Wed Jun 25, 2014 8:09 am

Mega Armour NobZ
Lion El’ Johnson – This one is an oldie but a goodie. Turns out he was a poet from the Victorian era who wrote a poem called ‘The Dark Angel’. He also was rumored to have quite the secret for those times.

Commander_Jay wrote:On the plus side, some of the rules and attacks are hilarious. My Gyrocopter can tilt its rotors and cut through people like a homicidal kitchen blender.

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Slimnoid
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Re: Well would ya look at this....CODEX LEAKED!

Postby Slimnoid » Wed Jun 25, 2014 10:44 pm

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So Deffrollas are pretty much useless now. Yay?
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AdamL
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Re: Well would ya look at this....CODEX LEAKED!

Postby AdamL » Thu Jun 26, 2014 6:37 am

New Orkz! (Repost from Dakkadakka) VERY LONG Post

7th edition changes
1) Shooting
- (Combi-)Skorchas no longer shoot at the same time as burnaz, potentially leaving either out of range to hurt anything.
- Focus fire is gone. Putting half your mob in cover is no longer a disadvantage.
- Artillery can move and shoot.
2) Assault
- You can now charge vehicles and monstrous creatures you can't hurt
- You can move through space smaller than your base while charging
- Charging through difficult terrain is -2"
- 'urty syringe only gives a reroll if your strength is higher than target
3) Characters
- When a character overkills is opponent in a challenge, the excess wounds are allocated to the unit. No more sergeants taking one for the team
- When the unit has no one left to fight, they will pile in the challenge and can allocate wounds to the challenge. No more characters stalling a mob of boyz for one turn by challenging the nob
- Any character can be your warlord
- New warlord tables, some pretty useful for orks
4) Vehicles
- Rams no longer take distance traveled into account, but gain +1S from reinforced ram's +2AV
- Vehicle explosions are S4 for everyone, inside and outside
- Can't explode vehicles without AP2/1 unless open topped
- Passengers of open-topped vehicles now suffer hits from template weapons
- Deff dreads and Killa Kanz got Hammer of Wrath
5) List-building
- Can take any number of detachments with at least 1 HQ and two troops
- Lost Tau, Necrons, and Imperial Guard as allies of convenience
- Can now ally "come the apocalypse" factions

Codex: Orks:
faction-wide special rules
Spoiler:
- Kept Furious charge
- Need Warboss to call Waaagh!
- Waaagh! goes back to allowing running and charging during the same turn
- Got 'ere we go, which allows to reroll one charge dice. All orks have 'ere we go
- Mob rule changed: On a failed moral or pinning test roll D6 instead:
1 If in combat, pass, otherwise fail
2-3 If character in unit, pass and take d6 S4 hits, otherwise fail. Wounds cannot be allocated to ork characters (wounds disappear if only characters are left)
4-6 If 10 or more orks in unit, pass and take d6 S4 hits, otherwise fail
- Orks can choose to use a detachment with 3 HQ 9 Troops 3 FA 3 Elite 3 HS instead of the normal one. If they do 1 HQ and 3 Troops are mandatory. Units of 10 or more models that roll 10" or more on the charge have Hammer of Wrath. No objective secured.
- Formation requiring 6 Boyz mobs, 1 unit of Nobz, 1 unit of Gretchin and a Warboss allows for unlimited Waaaghs!

Physic Powers
Primaris: Frazzle, blast witchfire (1 WC)
1: 'ead banger, focused witchfire, causes wound on failed T test (1 WC)
2: Warpath, same as before (1 WC)
3: Da jump, same as previous 'ere we go (1 WC)
4: Kill bolt, 18 inch str 10 ap 2 beam (2 WC)
5: Power Vomit: Str 7 AP2 template (2 WC)
6: Da Krunch: Str 2D6 Large Blast, if you roll a over 10 you hit everything twice at str 10 (2 WC)

Warlord traits
1 Prophet of the Waaagh!: The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.
2 Bellowing Tyrant: The Warlord, and all friendly units with the Orks Faction within 12″ of him, re-roll failed Morale checks and Pinning tests.
3 Like a Thunderbolt!: The Warlord, and all friendly units with the Orks Faction within 12″ of him, can re-roll all the dice when determining Run moves or charge range.
4 Brutal but Kunnin’: The Warlord can re-roll one failed To Hit or To Wound roll each turn.
5 Kunnin’ but Brutal: The Warlord can re-roll one failed armour or invulnerable saving throw each turn.
6 Might is Right: The Warlord receives +1 to the Strength characteristic on his profile.

Misson Cards
If your Warlord has the Orks Faction, these Tactical Objectives replace the Capture & Control Tactical Objectives (numbers 11-16) described in Warhammer 40,000: The Rules.

- Shoot an enemy unit off the board,
- Kill the enemy warlord in a challenge with your warboss,
- Destroy an enemy unit in your assault phase (more units gone, more points)
- Turbo boost 3 vehicles (or bike units)
- Secure a random objective (roll a D6),
- Charge more than 10 inches.

HQ
- Warboss no longer makes Nobz troops
- Warboss now calls the Waaagh!
- Big Mek no longer makes Deff Dreads troops
- Big Mek can now take MA and KFF or MA and Tellyporta-Blasta (short range S8 Ap2 blast, instant death/auto pen on sixes)
- Big Mek can now take Bike and KFF or Bike and SAG
- Big Mek may take a killsaw
- Weirdboy and Warphead upgrade dropped in price
- Weirdboy no longer randomly cast powers
- Weirdboy may generate powers from Sanctic Demonology, Malific Demonology and ork tables.
- Weirdboy has a big choppa force weapon
- Weirdboy generate an extra warp charge if at least 10 orks nearby. When he does and fails to manifest a power he takes a S2 hit
- Mad Doc Grotznik gives Fearless, Rampage and FNP
- New! Able to field a regular mek for every HQ chosen, takes no slot. May join infantry or artillery units. Meks can still be taken as part of Burna/Loota units
- Meks can take Kill Saw, KMB, Rokkit, Kombi weapons and grot oilers
- Meks fix vehicles on a 5+
- New! Able to field a painboy as HQ
- New! Badrukk is now a HQ choice, small drop in points
- New! Zagstruk is now a HQ choice
- Zagstruk has the Bellowing Tyrant Warlord trait
- Zagstruk causes S8 AP2 Hammer of Wrath attacks
- Zagstruk no longer allows his unit to assault after deep strike
- Wazzdakka is gone
- Ol' Zogwort is gone

- Mega-Armoured Nobz have the option to take a pair of killsaws (Powerklaw with armour bane)
- Mega-Armoured Nobz may take boss poles and Waaagh! banners
- Mega-Armoured Nobz are bulky
- Nobz slightly cheaper, bike upgrade more expensive, so biker nobz are the same as before
- Nobz can buy 'eavy armor for less points
- Nobz lost the ability to purchase painboyz or cybork
- Both kinds of nobz are lead by a boss nob, same stats but character
- Tank bustaz got a small price drop
- Tank bustaz are no longer limited in their target choices. Instead, Glory Hogs gives an additional VP if they score first blood by killing a vehicle
- Tank bustaz' tank hammers are S8 AP3 unwieldy
- Tank bustaz' bomb squigs are now AP4 and no longer hit own vehicles
- Tankbusta bombs have become Meltabombs.
- Tank bustaz may take Trukks as dedicated transports
- Tank bustaz get the tankhunter special rule
- Burnaz are slightly more expensive
- Burnaz may take Trukks as dedicated transports
- Kommandoz got a price drop
- Kommandoz gained Stealth
- Snikrot can be fielded solo, or joined to a unit of Kommandoz
- Snikrot can no longer enter the table from the opponent's edge
- Snikrot gains the Shrouded USR on the turn he arrives

Troops
- Nobz leading boyz may take combi-shootaz
- Nobz leading boyz can only get 'eavy armor if entire mob is upgraded
- Slugga boyz have gained stikk bombs for free
- Shoota boyz have gained stikk bombs and have increase by one point per model
- No limit on units you can upgrade to 'ard boyz
- Gretchin dropped in points
- Squighound causes d3 S3 hits on the gretchin rather than outright eating them
- Trukk dropped in price
- Trukk upgrade to Rokkit now free
- Trukk rule "Ramshackle" downgrades penetrating hits to glancing hits on a 6+

Fast Attack
- Dakkajets, Burna bommers and Blitza bommers only fire one additional shot with their assault guns during a Waaagh!
- Bitza bommers bombs are now S7 AP2 large blast, armorbane
- Deff koptaz 5 points cheaper
- Deff koptaz no longer need to pay points for their ranged weapon upgrades
- Storm boyz have dropped in price
- Storm boyz can now be fielded in units of 30
- Storm boyz can now use their jump packs to run 2d6 in addition to moving 12". If they do, they take dangerous terrain tests.
- Storm boyz can benefit from the Waaagh!
- Warbikers got a massive price drop
- Warbikers can be fielded in units of 15
- Warbikers no longer get 4+ cover. Instead, they gain +1 cover while turbo-boosting
- Buggies 5 points cheaper
- Buggies can be taken in units of 5

Heavy Support

- Killa Kanz have gone up in price per model
- Killa Kanz can now have up to 6 walkers per unit
- Killa Kanz must roll a d6 after losing more than 25% of their unit. If they roll 1 or 2, the entire unit is shaken. Panic roll is increased by +1 for every 3 kanz or 1 deff dread nearby.
- Killa Kanz get Grot Riggers for 5 points per model
- Deff Dread and its options have become a little cheaper
- Deff Dreads get Grot Riggers for 10 points
- Zzap gunz now roll a d6 on strength 11 and 12. On a 1-3 it Get's Hot!
- Battlewagon has gone up in price
- Battlewagon can upgrade to killkannon for half the old price
- Battlewagons can get grot riggers for 10 points
- Flash Gits had a small price drop
- Flash Gits' snazz guns trippled their shots
- Flash Gits no longer have any upgrades but ammo runts
- Flash Gits may take battlewagons as dedicated transports
- Flash Gits now have Boss Poles instead of 'eavy armor
- Flash Gits are lead by a Kaptin, same stats but character
- New! Lootaz now in heavy support
- Lootaz got a small price drop
- New! Gorkanaut AV13/13/12 Walker
- Gorkanaut has a S6 AP4 Assault 3d6 weapon, two rokkits, skorcha and a TL big shoota.
- Gorkanaut has rampage
- New! Morkanaut AV13/13/12 Walker
- Morkanaut has a S8 AP2 small blast weapon, two rokkits, a KMB and a TL big shoota
- Morkanaut can take a KFF
- Both walkers have a Klaw of Gork (or Mork), which is S10 AP1 concussive
- Both walkers can take Gort Riggers for 20 points
- New! Mek Gunz combine old big gunz entry and four new artillery guns
- Mek Gunz may have up to five gunz per battery each with up to four gretchin
- Mek Gunz cannot take runtherds
- Kannon, Lobba and Zzap gun got price drops
- Bubblechukka is large blast and rolls one d6 for both strength and AP
- Smasha gun is S4+d6 AP1
- Kustom Mega-Kannon is S8 AP2 small blast, Get's Hot!
- Traktor-Kannon is S8 AP3 Skyfire and automatically immobilizes fliers when at least glancing them. FMC get -3 to their grounding check.
- Looted wagon has been removed from the codex, readded by White Dwarf
- Looted wagons had a massive price drop
- Looted wagons' "Don't press dat." is now rolled in the shooting phase and forces you to move flat out. No longer prevents disembarking.
- Looted wagon can no longer take boom gunz, option for killkannon instead

Lords of War
- Ghazghkull Thrakka is now a Lord of War
- Can take equipment from grots and squigs list
- Lost +2 attacks on the charge from Adamantium Skull, gets Eternal Warrior and Cybork instead
- Stompa is in the codex
- Stompa can take Grot Riggers and extra Supa-Rokkits

Wargear
- SAG mishap for 6,6 now is strength D Vortex
- KFF is now a 5++ save against shooting for models within 6" (not units!). While embarked, only the transport gets the save, no extending bubble, no protection from flamers or explosions for the passenger
- Big Choppa is AP5
- Cybork is 6+ FNP now, no invul, doesn't stack with painboyz
- Git Findas give +1 BS when model remained stationary. Available to all HQs
- Attack Squig gives one reroll per combat
- Boss pole: Each time a unit that includes at least one model with a Bosspole rolls on the Mob Rule table, you may choose to re-roll any result other than a Breaking Heads(2-3) result. You must accept the result of the re-roll
- Waaagh! Banner went up in price. Can now be taken by characters and MANz
- New! Kustom Mega Sluggas for Meks: S8 AP2 Get's Hot! Pistol

Vehicle Upgrade
- Red Paint now only increases Flat Out moves
- Deff Rollas a d3 S10 AP4 hits now. Also increases front armor by 2 while ramming. Dropped price by half.
- Wrecking ball is 3" S9 AP4 Assault d3 now
- Grot Riggers provide the IWND USR to vehicles
- Boarding planks add +2" to charge when charging from an open-topped vehicle
- Grabbin Klaw can no longer grab skimmers

Relic
- Ded shiny shoota is a 6 shots twinlinked shoota, rolls of 1 hit one of your own units.
Warboss Gazbag’s Blitzbike has a twin-linked S6 AP3 Assault 3 gun on it and can turbo-boost 18"
- Hedwompas choppa is a +2 str, AP5, rending choppa that beheads on a roll of 6 (insta death).
- Da Finkin Kap gives your warlord an additional trait from the strategic list.
- Lucky Stixx is a Waaagh! banner for +1 WS. In addition the user can choose to reroll any failed to hit, to wound or saving throws they make. If they fail 3 of these rerolls in a single turn they are removed as a casualty.
- Da Fixer Upperz: Mek tools that succeed to repair on a 3+
"Shoot the choppy and chop the shooty"

Guide to being an ork: Learn it, live it so you don't muck about!
http://matthewfarrer.files.wordpress.co ... wchart.png
Ork Taktikz
http://i.imgur.com/gKcI5cI.jpg

You can never have enough dakka for it is like the speed of light. You can come close but you can never attain it.

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Slimnoid
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Re: Well would ya look at this....CODEX LEAKED!

Postby Slimnoid » Thu Jun 26, 2014 8:26 am

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Dez
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Re: Well would ya look at this....CODEX LEAKED!

Postby Dez » Thu Jun 26, 2014 9:47 am

Some great relics!

I'm thinking Warboss on a Bike (maybe the reilc one) with 'Eadwompas Choppa and Lucky Stick is going to be fun.
What aims do the Orks have? What is the point of a tornado?

Fighting E.G.A.D.D Excitable Gamer Attention Deficit Disorder

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB


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