GK FAQ is up

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Inquisitor Wall
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Re: GK FAQ is up

Postby Inquisitor Wall » Mon Jun 13, 2011 3:59 pm

Dark Eldar Warp beasts dont count as deamons, but the mandrakes do seems odd.
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Kinne
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Re: GK FAQ is up

Postby Kinne » Mon Jun 13, 2011 4:07 pm

So that FAQ was. . .solid! Pretty much everything made sense, and, since they ruled in favor of logic, it turns the GK 'dex into a very solid book.
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thade
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Re: GK FAQ is up

Postby thade » Mon Jun 13, 2011 4:19 pm

Kinne wrote:So that FAQ was. . .solid! Pretty much everything made sense, and, since they ruled in favor of logic, it turns the GK 'dex into a very solid book.

Count it!
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oninosweeney
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Re: GK FAQ is up

Postby oninosweeney » Mon Jun 13, 2011 4:34 pm

Kinne wrote:Yeah, people are basically freaking out because "OMGZ, terminators in cheap transports!" Not realizing the above points.


unless you take coteaz and henchmen your troops, long rang shooting style, then you have up to 6 chimera's for your termis and/or paladins. costs are not all that bad then.... but that's if you're going that route.
(as an added bit use the other hq to special rule the paladins as scoring too, then you have the best of all worlds).




i also agree that the faq was pretty solid; lost some uberness (+2 falchions, STR 10 nakkid Dreadknight) but gained the common sense (no infinite henchmen, monstrous creature that moves like jump infantry). no real complaints.... and well timed releases!
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Dez
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Re: GK FAQ is up

Postby Dez » Mon Jun 13, 2011 4:50 pm

They still didn't nerf the Rending Pony.

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orkwarboss
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Re: GK FAQ is up

Postby orkwarboss » Mon Jun 13, 2011 4:56 pm

after cleaning my desk and computer of laugh snots.......


if anyone even asks if this is legal or brings one to a game "you will die now roll a D6"
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thade
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Re: GK FAQ is up

Postby thade » Mon Jun 13, 2011 9:22 pm

Rending Pony is about the coolest thing I have ever seen in this game.
Thade = Steve

While the enemies of the Emperor still draw breath, I have some faces that I need to crack open. @_@


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