GK Deep Strike Assistance?

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thade
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GK Deep Strike Assistance?

Postby thade » Tue Jun 07, 2011 2:50 pm

I could have sworn on my first read through of the dex, I saw some power or item that reduced GK DS scatter some how, like one die less or something. Now I think I imagined it, because the only thing I see that help with that are henchmen (mystics I think) and Purgation Squad teleport homers. Something I've missed on my now three passes through the dex?
Thade = Steve

While the enemies of the Emperor still draw breath, I have some faces that I need to crack open. @_@

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Kinne
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Re: GK Deep Strike Assistance?

Postby Kinne » Tue Jun 07, 2011 2:56 pm

Cyber Skulls also help. If you DS within a certain range (I want to say 12") you only scatter D6. If you DS within two, you don't scatter at all. The downside of the skulls is that they are removed from play if an enemy unit comes within 6" of them. They have to be deployed outside of your opponent's deployment zone, and prevent Infiltrating within 12" IIRC, plus they give you the DS bonus, but they're removed as soon as an enemy approaches.
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."

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thade
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Re: GK Deep Strike Assistance?

Postby thade » Tue Jun 07, 2011 3:01 pm

SERVO-SKULLS! I knew there was something. Thank you, Kinne. (I hate this forgetting-thing. It's like I'm getting old or something.)

I want there to be some kind of epic deployment strat with servo-skulls, purg squads, and the Communion psychic power...like deploy your entire force within the first two turns in a reactive posture. Maybe make the GK out to be the DS specialists they are reputed to be.
Thade = Steve

While the enemies of the Emperor still draw breath, I have some faces that I need to crack open. @_@


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