Mission Week 2: Take and Hold!

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Dez
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Mission Week 2: Take and Hold!

Postby Dez » Wed Jul 07, 2010 10:17 am

When setting the terrain place an appropriate objective size piece of terrain in the middle of a 4x4 table. Instead of deploying 9" from the center, models must deploy 12" from the center.

At the end of your Opponents turn, count the number of your living models within 3" of the objective that are not in combat, pinned, gone to ground or falling back. Gain 1 point for each of those models. At the end of the game, each player gains 2 points for each model within 3" using the same conditions. The player at the end of the game with the most points wins, regardless of who routs first.

Please let me know here if there are any questions!
Last edited by Dez on Wed Jul 14, 2010 3:42 pm, edited 1 time in total.

LemonTuesday
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Re: Mission Week 2: Take and Hold!

Postby LemonTuesday » Wed Jul 07, 2010 1:15 pm

Do models being transported by a vehicle score points?

Can you still win if you've been tabled?

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Re: Mission Week 2: Take and Hold!

Postby Dez » Wed Jul 07, 2010 1:44 pm

Models inside vehicles do not count.

You can still win if you've been tabled by having more victory points.

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Re: Mission Week 2: Take and Hold!

Postby Dez » Thu Jul 08, 2010 8:37 am

In addendum, if your team routs, you get -5 Kill Points.

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Re: Mission Week 2: Take and Hold!

Postby LemonTuesday » Thu Jul 15, 2010 2:37 am

If one side routs, does the other score points for that turn? What about the remaining turns?

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Re: Mission Week 2: Take and Hold!

Postby Dez » Thu Jul 15, 2010 8:50 am

Points happen at the end of the opponents turn, and routing happens at the beginning. If they rout, there are no more turns :)


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