Sportsmanship and Painting Score Rubrics

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Kinne
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Sportsmanship and Painting Score Rubrics

Postby Kinne » Wed Feb 24, 2010 9:05 am

Here is the sportsmanship scoresheet for all 131 tournaments. Note that the items under each section are intended to be used as guidelines of what to consider in that section's score, rather than a checklist. For example, if your opponent showed up on time, stopped when the TO called "Dice Down," and had everything they needed to play, but you only finished three turns because they played so slowly, you could give them a one or two in the category, even though they hit three of the five items listed in Preparedness and Time.

Rate each of the following categories on a scale of 0 - 6. An average game, one you enjoyed but wouldn't necessarily want to repeat, should receive about a 3 in most categories, so be wary about just giving everyone a 6!

Preparedness and Time
- Your opponent was present and ready to begin at the round's designated start time.
- Your opponent had all of the materials required for him/her to play (dice, measuring device, templates, army book, rulebook, multiple copies of his/her army list, etc.).
- Your opponent played his/her turns in a reasonable amount of time, taking into account time to plan strategy.
- Your opponent stopped when the TO called "Dice Down" (i.e. they didn't try to resolve one more combat, finish shooting or move one last unit onto an objective).
- You felt the game moved at a good pace.

Friendliness
- Your opponent was amicable and friendly when not planning strategy or moving models.
- Your opponent was reasonable when settling rules disputes, either agreeing to a compromise or calling over a rules judge -- they also did not need to call over a rules judge for every minor disagreement.
- Your opponent did not insist upon "getting his/her way" every time a rule or situation needed to be interpreted (unless, of course, they were correct!).
- Your opponent clearly had the Most Important Rule in mind (to have fun!).
- You really enjoyed the game, and would like to play this person again.

Knowledge
- Your opponent was knowledgeable of the core rules, and did not have to continually reference a rulebook (this does not include a "cheat sheet").
- Your opponent was extremely knowledgeable of the rules, being able to quote even obscure rules accurately, and had no need for a cheat sheet for such things as To Hit, To Wound, Armor Saves, Vehicle Damage, etc.
- Your opponent did not continually misquote rules.
- Your opponent was very knowledgeable of his/her own army, and did not misquote army-specific rules, stat lines, weapon profiles, etc.
- You felt your opponent knew what he/she was talking about, and did not feel the need to check the rulebook to ensure your opponent was using the rules correctly.

Fair Play
- Your opponent measured accurately for both movement and shooting distances.
- Your opponent was not difficult in settling disputes such as whether a unit was in cover, had the movement to make a charge, could see another unit, etc., through such means as rolling a die or asking a nearby player.
- Your opponent did not attempt to abuse the rules (i.e. they did not try to argue that a rule should be interpreted a certain way when it would obviously benefit them).
- Your opponent did not use any dishonest tricks such as re-rolling dice that were obviously not cocked, waiting for a dropped die to stop rolling before attempting to grab it, insisting your successful dice rolls are cocked, fast rolling, or anything else that is not really cheating, but is very unsportsmanlike.
- You felt that your opponent did not try to pressure you into agreeing with them without checking the rules, nor did he/she attempt to change the course of the game through unsporting means.

Composition and Appearence
- Your opponent's army was easy to understand (i.e. conversions were straightforward or well-explained and consistent).
- Your opponent's list was well-rounded, including a variety of troops as opposed to repeating the same powerful units.
- Your opponent's list was clearly themed, either to the generic army's background or another your opponent provided himself/herself, and was not just built to win.
- Your opponent's army was fun to play against, win or lose.
- You feel that your opponent did the best to balance out competition, fun and fluff in his/her army.
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."

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Kinne
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Re: Sportsmanship and Painting Score Rubrics

Postby Kinne » Wed Feb 24, 2010 9:07 am

And here is the painting evaluation checklist.

The painting checklist is very comprehensive, and will be completed by designated tournament judges. There are 35 available points, but the painting score is capped at 30.

Army Appearance Checklist (Worth 25 points)
Check One Box
- Army is fully painted, but only to the three-color standard of basecoating. - 7 Points
- Army is "beyond" fully painted, additional steps beyond the three-color standard. - 10 Points

Check All That Apply to Bulk (80%+) of Army
- Painting is uniform: Not a mix of schemes, styles and looks. - 1 Point
- Clean basecoat colors: Base colors are painted neatly. - 1 Point
- Details: Details are painted such as eyes, buckles and jewelry. - 1 Point
- Clean Details: Details are painted well (clean, have highlights). - 1 Point
- Hand-Painted Details: Details (that are well executed) have been added such as unit markings, banner artwork, blood marks, dirt on cloaks, etc. - 1 Points
- Artistic: Banners, markings and details are hand painted to an incredible degree! - 2 Points
- Discernable Highlights/Shading: Drybrushing, lining, shading, inking, etc. (not required to be clean). - 1 Point
- Clean Highlights: Lines are neat, drybrushing is appropriate, inking is controlled and not sloppy. - 1 Points
- Layers of Highlights - More than one layer of highlight, which may include shading, highlights over inking, blending, etc. - 1 Points
- Beyond Basics: Highlights have been blended, shaded, or layered well -- beyond the basic highlighting techniques of drybrushing and inking. - 1 Points
- Masterful Blending: Highlights have been masterfully blended, shaded or layered. - 2 Points
- Overall Appearence: Overall appearence is amazing! Everything works great together to create an awesome scene. - 2 Points

Basing (worth up to 4 points)
Check all that apply to bulk (80%+) of army
- Based/Detailed: Bases have basing materials (flock/sand/tiles) or details painted on them. - 1 Point
- Extra Basing: The bases have multiple basing materials (rocks/grass), extra details painted on them (cracks in tiles), or if extra basing is inappropriate, basing is done very well (e.g. rolling sand dunes). - 1 Point
- Highlights: Bases have highlighting (shading/layering). - 1 Point
- Special Details: There are extra details on the larger bases (helmets, skulls, animals, building rubble, etc.) - 1 Points

Conversions (worth up to 4 points)
Check One Box for conversions that are appropriate and well executed
- Minimal: The army has some elementary conversions (head and weapon swaps, arm rotations) or a couple interesting swaps. - 1 Point
- Minor: Units have multi-kit conversions including head and weapon swaps. - 2 Points
- Major: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts, etc. This could also apply to the entire army having very well done multi-kit conversions (see above). - 3 Points
- Extreme: The army has some extreme conversions, which could be: a scratch-built conversion or sculpt of an entire model, a large amount of models with difficult conversions (see above), or the entire army is extremely converted. - 4 Points

Other (worth up to 2 points)
Check all that apply to bulk (80%+) of army
- Display Base: Basic based & highlighted or detailed display base. - 1 Point
- Something Special: There is something above and beyond about a model's painting, the display base, a conversion or the basing (e.g. movement trays are based/highlighted). - 1 Point
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."


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