On 3/17/10 I played my 1st game with the Witch Hunters. Jeff played Orks to give me some help learning how the army plays and what I may want to add to it. We proxied much of the 1750 pts as I plan not to play any of this army if it is not fully painted. I also do not have many things I thought I might like to try. I played my Inquisitor with a crusader, a familiar & a chirurgeon. 10 Battle Sisters, 7 Inq. Storm Troopers & a Vindicare Assassin. I borrowed a Rhino, a Land Raider, a Chimera & 10 more Storm Troopers. We proxied a Immolator, a Exorcist, 10 Grey Knights and a Grey Knight Grandmaster. I made a lot of mistakes and the Orks easily took the day. But it was a learning game and we had fun. I did learn a lot also.
1, The Exorcist is way kool, But the Immolator is one I am not in a hurry to buy.
2, Battle Sisters are not at their best when in side a Rhino. Nor are they helpful when the Rhino blows up and they get stuck in close combat with a Def Dread. Munca Munca nuns with guns. I think he thought they were Oreo cookies.
3, Don’t forget to use that psychic power. An Inquisitor with Divine Pronouncement should make the Mega Nobs and War Boss that just ripped up his land raider run away instead of fleeing to the safety of another transport himself.
4, The Grandmaster is one bad mofo but when he is the last man standing in a green tide the Emperor will NOT protect.
5, Grey Knights in reserve as a fast attack are not worth much if they can’t get on the table. By the time they showed up the lootas had already stripped the land raider of anything worth looting. They must have come in just to collect the dead.
6, Hide the Vindicare Assassin. Leaving him in the open might just get him run over by a Battle Wagon and then have it empty all its big shootas in his little @$$.
Thanks Jeff for all the help it was fun.