Enzo's 2010 Witch Hunters 1750+

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Dez
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Re: Enzo's 2010 Witch Hunters 1750+

Postby Dez » Fri Jan 15, 2010 9:18 am

Kalaris wrote:Damn Enzo your painting has improved vastly since you painted your orks, I guess painting all those IG helped out.



That's something I've noticed and forgot to mention as well!
What aims do the Orks have? What is the point of a tornado?

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I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
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enzo
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Re: Enzo's 2010 Witch Hunters 1750+

Postby enzo » Fri Jan 15, 2010 10:28 pm

Thanks guys. Here is the rest of the months work. The Sister Hospitaller, Familliar and the Inquisitor.

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Kharn
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Re: Enzo's 2010 Witch Hunters 1750+

Postby Kharn » Fri Jan 15, 2010 10:56 pm

Coming along very nice enzo, keep it up.
Do you see what's going on, it's change. The longer the changes improve.

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Re: Enzo's 2010 Witch Hunters 1750+

Postby Greywolf » Fri Jan 15, 2010 11:15 pm

Great work bud. :twisted:
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Dez
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Re: Enzo's 2010 Witch Hunters 1750+

Postby Dez » Sat Jan 16, 2010 1:01 am

I love those Inquisitor models, you are certainly doing them justice. It's too bad their rules are so lame...
What aims do the Orks have? What is the point of a tornado?

Fighting E.G.A.D.D Excitable Gamer Attention Deficit Disorder

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB

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enzo
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Re: Enzo's 2010 Witch Hunters 1750+

Postby enzo » Tue Feb 02, 2010 9:54 pm

Squad of Battle Sisters for February

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enzo
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Re: Enzo's 2010 Witch Hunters 1750+

Postby enzo » Tue Mar 23, 2010 7:30 pm

The Battle Sisters are done

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Grandmaster marc
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Re: Enzo's 2010 Witch Hunters 1750+

Postby Grandmaster marc » Tue Mar 23, 2010 8:53 pm

i have all ways like the crusaders design. it reminds me of medevil knights or honor guard of that sword.

and the way you painted your sisters of battle they look awsome with red armor it really stands out. :D
"To take a town, send a legionary. To take a city, send a squad. To take a world, send a company. To take a culture, send a Chapter."

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enzo
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Re: Enzo's 2010 Witch Hunters 1750+

Postby enzo » Sun Mar 28, 2010 8:51 am

March stuff
Inquisitorial Storm troopers ( Meat shields ) I did not paint these. They are from the AT43 line. All I did is make the rocket guy a grenade launcher.

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Vindicare Assassin
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enzo
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Re: Enzo's 2010 Witch Hunters 1750+

Postby enzo » Sun Mar 28, 2010 8:53 am

On 3/17/10 I played my 1st game with the Witch Hunters. Jeff played Orks to give me some help learning how the army plays and what I may want to add to it. We proxied much of the 1750 pts as I plan not to play any of this army if it is not fully painted. I also do not have many things I thought I might like to try. I played my Inquisitor with a crusader, a familiar & a chirurgeon. 10 Battle Sisters, 7 Inq. Storm Troopers & a Vindicare Assassin. I borrowed a Rhino, a Land Raider, a Chimera & 10 more Storm Troopers. We proxied a Immolator, a Exorcist, 10 Grey Knights and a Grey Knight Grandmaster. I made a lot of mistakes and the Orks easily took the day. But it was a learning game and we had fun. I did learn a lot also.

1, The Exorcist is way kool, But the Immolator is one I am not in a hurry to buy.

2, Battle Sisters are not at their best when in side a Rhino. Nor are they helpful when the Rhino blows up and they get stuck in close combat with a Def Dread. Munca Munca nuns with guns. I think he thought they were Oreo cookies.

3, Don’t forget to use that psychic power. An Inquisitor with Divine Pronouncement should make the Mega Nobs and War Boss that just ripped up his land raider run away instead of fleeing to the safety of another transport himself.

4, The Grandmaster is one bad mofo but when he is the last man standing in a green tide the Emperor will NOT protect.

5, Grey Knights in reserve as a fast attack are not worth much if they can’t get on the table. By the time they showed up the lootas had already stripped the land raider of anything worth looting. They must have come in just to collect the dead.

6, Hide the Vindicare Assassin. Leaving him in the open might just get him run over by a Battle Wagon and then have it empty all its big shootas in his little @$$.

Thanks Jeff for all the help it was fun.


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