Tournament Rules and Checklists

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Tournament Rules and Checklists

Post by Kinne » Mon Dec 14, 2009 10:03 am

For those who would like to participate in the club's tournaments, we would like to provide you with the lists which will evaluate your painting, sportsmanship and composition, as well as some basic event rules. The checklists lists are still being developed, and as such may be subject to change, so check back before every tournament!

Judges and Judge Decisions
The 131 defines a Judge in the following manner. Judges are staff or employees of the Host Location. Judges are responsible for the adjudication of rules, and ensuring the safety of the participants. This responsibility means that a judge’s ruling, decision, or safety warning is final. Participants are advised that the decisions of the Judges will apply to them from the moment that they enter the event. Judges will not entertain any discussion once they have made a decision. This includes safety warnings, rules adjudications, Army Appearance points, Sportsmanship points, and Battle Points. Any player has the right to ask a Judge for their current Battle Points total, and may, in a respectful manner, ask a Judge to double-check scoring to guard against incorrect scores. Lastly, The 131, it's appointed judges and Host Location staff accept no responsibility for lost, stolen or damaged items, as well as personal injury. Participants are expected to act in a safe and responsible manner.

Converted, Counts As or non-Citadel Miniatures
A note concerning non-GW models, Counts As and Conversions -- The 131 allows non-GW or heavily-converted models to be used in its tournaments. However, if your army contains ANY models that are not "out of the box" or easily recognizable, you must submit the models in question to the Tournament Model Council for approval. This is not to bar people from using their models, merely to prevent confusion at the tournaments themselves. Be sure to read the rules and instructions there.
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Re: Tournament Rules and Checklists

Post by Kinne » Mon Dec 14, 2009 10:04 am

Sportsmanship and Composition
Rate each of the following categories on a scale of 0 – 6. Remember, don’t just give everyone a 6! An average game, one you enjoyed but wouldn’t necessarily want to repeat, should score around a 3 in most categories. And remember, this is not a checklist. The examples in each category are guidelines of what you should consider when scoring.
Preparedness and Time
• Your opponent was present and ready to begin at the round’s designated start time
• Your opponent had all of the materials required for him/her to play (dice, measuring device, templates, army book, rulebook, multiple copies of his/her army list, etc.)
• Your opponent played his/her turns in a reasonable amount of time, taking in account time to plan strategy
• Your opponent stopped when the TO called “Dice Down” (i.e. they didn’t try to resolve one more combat, finish shooting or move one last unit onto an objective)
• You felt that the game moved at a good pace
• Your opponent was amicable and friendly when not planning strategy and moving models
• Your opponent was reasonable when settling rules disputes, either agreeing to a compromise or calling over a rules judge – they also did not need to call over a judge for every minor disagreement
• Your opponent did not insist upon “getting their way” every time a rule or situation needed to be interpreted (unless, of course, they were correct)
• Your opponent clearly had the Most Important Rule in mind during your game (To have fun!!)
• You really enjoyed the game, and would like to play this person again
• Your opponent was knowledgeable of the core rules, and did not have to continually reference a rulebook (this does not include a “cheat sheet”)
• Your opponent was extremely knowledgeable of the rules, being able to quote even obscure rules accurately, and had no need for a cheat sheet for such things as To Hit, To Wound, Armor Saves, Vehicle Damage, etc.
• Your opponent did not continually misquote rules
• Your opponent was very knowledgeable of their own army, and did not misquote army-specific rules, stat lines, weapon profiles, etc.
• You felt that your opponent knew what he was talking about, and did not feel the need to check a rulebook to ensure your opponent was using the rules correctly
Fair Play
• Your opponent measured accurately for both movement and shooting distances
• Your opponent was not difficult when it came to settling disputes such as whether a unit was in cover, had the movement to make a charge, could see another unit, etc., through such means as rolling a die or asking a nearby player
• Your opponent did not attempt to abuse the rules (i.e. they did not try to argue that a rule should be interpreted a certain way when it would obviously benefit them)
• Your opponent did not use any dishonest tricks such as re-rolling dice that were obviously not cocked, waiting for a dropped die to stop rolling before attempting to grab it, insisting your successful die rolls are cocked, or anything else that is not really cheating, but is not very sportsmanlike
• You felt that your opponent did not try to pressure you to agree with them without checking the rules, nor did he/she attempt to change the course of the game through unsporting means
Composition and Appearance
• Your opponent’s army was easy to understand (i.e. conversions were straightforward or well-explained and consistent)
• Your opponent’s list was well-rounded, including a variety of troops as opposed to repeating the same powerful units
• Your opponent’s list was clearly themed, either to the generic army’s background or another your opponent provided himself/herself, and was not just built to win
• Your opponent’s army was fun to play against, win or lose
• You felt that your opponent did their best to balance out competition, fun and fluff in their army

So we've combined Sportsmanship and Composition into one set. Each round, you'll get a total score between 0 and 30, which will be then averaged out from your three rounds.
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."

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Re: Tournament Rules and Checklists

Post by Kinne » Mon Dec 14, 2009 10:05 am

The painting checklist is very comprehensive, and will be completed by designated tournament judges. There are 35 available points, but the painting score is capped at 30.
Army Appearence Checklist (Worth 25 points)
Check One Box
- Army is fully painted, but only to the three-color standard of basecoating. - 7 Points
- Army is "beyond" fully painted, additional steps beyond the three-color standard. - 10 Points

Check All That Apply to Bulk (80%+) of Army
- Painting is uniform: Not a mix of schemes, styles and looks. - 1 Point
- Clean basecoat colors: Base colors are painted neatly. - 1 Point
- Details: Details are painted such as eyes, buckles and jewelry. - 1 Point
- Clean Details: Details are painted well (clean, have highlights). - 1 Point
- Hand-Painted Details: Details (that are well executed) have been added such as unit markings, banner artwork, blood marks, dirt on cloaks, etc. - 1 Points
- Artistic: Banners, markings and details are hand painted to an incredible degree! - 2 Points
- Discernable Highlights/Shading: Drybrushing, lining, shading, inking, etc. (not required to be clean). - 1 Point
- Clean Highlights: Lines are neat, drybrushing is appropriate, inking is controlled and not sloppy. - 1 Points
- Layers of Highlights - More than one layer of highlight, which may include shading, highlights over inking, blending, etc. - 1 Points
- Beyond Basics: Highlights have been blended, shaded, or layered well -- beyond the basic highlighting techniques of drybrushing and inking. - 1 Points
- Masterful Blending: Highlights have been masterfully blended, shaded or layered. - 2 Points
- Overall Appearence: Overall appearence is amazing! Everything works great together to create an awesome scene. - 2 Points

Basing (worth up to 4 points)
Check all that apply to bulk (80%+) of army
- Based/Detailed: Bases have basing materials (flock/sand/tiles) or details painted on them. - 1 Point
- Extra Basing: The bases have multiple basing materials (rocks/grass), extra details painted on them (cracks in tiles), or if extra basing is inappropriate, basing is done very well (e.g. rolling sand dunes). - 1 Point
- Highlights: Bases have highlighting (shading/layering). - 1 Point
- Special Details: There are extra details on the larger bases (helmets, skulls, animals, building rubble, etc.) - 1 Points

Conversions (worth up to 4 points)
Check One Box for conversions that are appropriate and well executed
- Minimal: The army has some elementary conversions (head and weapon swaps, arm rotations) or a couple interesting swaps. - 1 Point
- Minor: Units have multi-kit conversions including head and weapon swaps. - 2 Points
- Major: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts, etc. This could also apply to the entire army having very well done multi-kit conversions (see above). - 3 Points
- Extreme: The army has some extreme conversions, which could be: a scratch-built conversion or sculpt of an entire model, a large amount of models with difficult conversions (see above), or the entire army is extremely converted. - 4 Points

Other (worth up to 2 points)
Check all that apply to bulk (80%+) of army
- Display Base: Basic based & highlighted or detailed display base. - 1 Point
- Something Special: There is something above and beyond about a model's painting, the display base, a conversion or the basing (e.g. movement trays are based/highlighted). - 1 Point
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."


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