Kill-Team Spring League Mission 1: Geists

This area is for posting updates to the Spring 2019 Kill Team leauge.
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Verbena76
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Kill-Team Spring League Mission 1: Geists

Post by Verbena76 » Wed Apr 24, 2019 10:37 am

Everyone, here is the first mission for the Spring Kill-Team League, which opens today. Please pass on the $5 entry fee to the store; otherwise your games will not count.

As the various Kill Teams make planetfall on Hubris, they immediately run into strange phenomena. No vox-chatter, no power, and no population; the entire world seems dark and dead, save for the ancient Adeptus Astartes signal. As the Kill Teams explored the cities of Hubris – some ruined, some not – they encountered warp geists, echoes of the people who once lived here. These warp geists confuse sensors, and seem to be maliciously leading Kill Teams into conflict. Now, two rival Kill Teams have stumbled into each other and opened fire, with the geists milling about and confusing auspex scanners.

The Kill Teams
Players choose a 100-point Kill Team from their command rosters for this mission as normal, and must obey all normal restrictions. (One leader, up to three specialists, limits on sergeants, gunners, etc.) If both players wish, they may this mission as a Commander mission, upping the Kill Teams to 200 points, which includes their respective Commanders.

The Battlefield
This mission is played in a standard 22” by 30” Killzone: Sector Imperialis. (Other Killzones may be selected if both platers agree.) Set up terrain as desired. Deployment zones are 8” squares from opposite corners of the board.

Scouting Phase
Resolve the Scouting phase as described in the Core Manual.

Deployment
The players each roll 2D6; the player with the higher score has the greater strategic advantage. (Reroll ties as needed.) The player with the greater strategic advantage then chooses their deployment zone, and their opponent gets the opposing deployment zone. The players then take it in turn to deploy one model from their Kill Team, in the order of lesser to greater advantage. Models must be set up wholly within their deployment zone. If a player runs out of models to set up, their opponent finishes deployment. Once the players have set up all their models, deployment ends and the first battle round begins.

Warp Geists
Due to the confusing presence of the warp geists, models cannot charge or Fight in the first two battle rounds.

Battle Length
At the end of battle round 4, the player with the greatest strategic advantage rolls a D6. The battle continues on a 3+, otherwise the battle ends. If the battle doesn’t end as described above, at the end of battle round 5, the player with the greatest strategic advantage rolls a D6. This time the battle continues on a 4+, otherwise the battle ends. The battle automatically ends at the end of battle round 6.

Victory Conditions
Each player scores 1 victory point for each enemy model that their Kill Team takes out of action. The player with the most victory points is the winner.

Subsight
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Re: Kill-Team Spring League Mission 1: Geists

Post by Subsight » Wed May 01, 2019 6:08 pm

This is the charlie, my first game was a tie, my second was a win, and my third game was a tie

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Inquisitor Wall
Command Squad
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Re: Kill-Team Spring League Mission 1: Geists

Post by Inquisitor Wall » Wed May 01, 2019 10:22 pm

I played a game with Steve today. He ended up winning. Will do a full write up in my thread before the week is out.
The strong survive. The weak perish.
Wyrd Henchman
Memphis Marauders 2013, 2014 Valley Blood Bowl Cup Champions!!!

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Gaghiel
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Re: Kill-Team Spring League Mission 1: Geists

Post by Gaghiel » Thu May 02, 2019 1:46 pm

game 1 vs paul, loss.
game 2 vs steve, win.
- Jeremy

Markus20
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Re: Kill-Team Spring League Mission 1: Geists

Post by Markus20 » Sat May 04, 2019 3:17 pm

https://docs.google.com/spreadsheets/d/ ... p=drivesdk

Hey,
So far
Game 1 vs shawn: win
Game 2 vs garrett: win

Edit:
Game 3 vs adrian(sp?): loss

Bjorn462
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Re: Kill-Team Spring League Mission 1: Geists

Post by Bjorn462 » Mon May 06, 2019 8:17 am

Markus20 wrote:
Sat May 04, 2019 3:17 pm
https://docs.google.com/spreadsheets/d/ ... p=drivesdk

Hey,
So far
Game 1 vs shawn: win
Game 2 vs garrett: win

Edit:
Game 3 vs adrian(sp?) Spelling is good: loss

Bjorn462
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Re: Kill-Team Spring League Mission 1: Geists

Post by Bjorn462 » Mon May 06, 2019 8:19 am

1st game Tie vs. Joshua G.
2nd game Win vs. Mark H.

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WildBorr
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Re: Kill-Team Spring League Mission 1: Geists

Post by WildBorr » Tue May 07, 2019 8:32 pm

Played 3 games - Lost challenge to Jer Bear, Won Kevin, Lost Josh.

Ordo Festivus
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Re: Kill-Team Spring League Mission 1: Geists

Post by Ordo Festivus » Tue May 07, 2019 11:24 pm

Deathwatch Game 1: Opponent was Charlie. Loss, scored 1 VP.

kinkoprowler
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Re: Kill-Team Spring League Mission 1: Geists

Post by kinkoprowler » Tue Jun 04, 2019 8:06 pm

Game 1 vs Jeremy won

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