Ambush mission

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Inquisitor Wall
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Ambush mission

Postby Inquisitor Wall » Thu Jun 09, 2016 7:10 pm

This mission does not make any sense at all. From the set up to scoring I cannot comprehend what they are saying. Any clarification would be great.
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Kowal
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Re: Ambush mission

Postby Kowal » Thu Jun 09, 2016 7:21 pm

The second player hands the first player their mission cards. The first player selects Fleet Ambush. A chunk of the table is sectioned off that is at least one shooty stick away from all the board edges. This is the "Ambush Zone".

The first player must deploy a ship in this Ambush Zone on odd numbered turns, and must deploy a ship in their normal deployment zone on even numbered turns.

There is no special scoring for Fleet Ambush.

The purpose of it is to force someone to start with ships at much closer range and with their fleet divided. A fleet of, say, double ISD could shred half of someone's fleet without absorbing much damage and therefore it would be massively beneficial for a double ISD pilot to keep Fleet Ambush in their mission selection.
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Kinne
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Re: Ambush mission

Postby Kinne » Thu Jun 09, 2016 8:29 pm

Kowal has the right of it. The idea behind the objective is to force your opponent into separating their fleet. This gives you an advantage in theory, because you can take on their fleet piecemeal while you have your entire force available. Although as a professor of mine used to say, "In theory there is no difference between theory and practice. In practice, there is."

Think of it this way - the first player has two deployment zones. You have the standard deployment area (within Range 3 of the long edge, beyond Range 5 of the short edges), and the Ambush Zone, which is beyond Range 5 of every board edge. Every odd numbered ship the first player deploys goes into the Ambush Zone, with the even numbered ships going into the standard Deployment Zone. Neither player can deploy any squadrons until they have deployed all of their ships.

There are no points modifiers.
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Inquisitor Wall
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Re: Ambush mission

Postby Inquisitor Wall » Thu Jun 09, 2016 8:58 pm

Thanks guys.
The strong survive. The weak perish.
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Kinne
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Re: Ambush mission

Postby Kinne » Thu Jun 09, 2016 11:09 pm

Also, to reiterate from the other forum - never add this objective in competitive play. You're pretty much setting up your opponent to kill or cripple one of your ships as the opening move of the game. They can deploy their bombers in range of your ships without even having to move.
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."


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