A Note on WYSIWYG (What You See is What You Get)

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A Note on WYSIWYG (What You See is What You Get)

Post by Kinne » Wed May 11, 2011 10:46 am

Since models in Mordheim are much more customizable than in Warhammer, and their equipment can easily change, the WYSIWYG rule becomes more important. However, since this is a trial league, we don't want to force newer players, or even veteran players testing out new warbands, to choose weapons and equipment very early on and then be stuck with them. For the four-week league, the WYSIWYG rule can be ignored. I would still encourage players to do their best to accurately represent their models, but it will not be required. However, if your models are not accurately modeled, you must tell your opponent before the game what each model is equipped with. And expect to be asked for equipment often as play continues.

If you would like to try your best to subscribe to WYSIWYG, it has been and is a general rule of thumb that only weapons are required to be represented. This is because magnetizing a weapon arm/hand, popping off an arm or gluing a weapon to a belt can be easily done. Helmets and armor do not have to be accurately represented, however. This is due to two factors: one, some model lines do not include parts with helmets and armor, or do not include parts without helmets and armor. And two, replacing a model's torso is certainly trickier than replacing an arm or hand. Note that shields fall into the same category as weapons, and should be represented. Certain injuries, such as the loss of a leg, arm or eye, do not have to be represented, as many would not want to hack up a model that they took some time in building, converting and painting.
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."

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