Catacomb Command Barge - HQ, 135 points
This is taken in place of your Overlord (he sits inside the thing) WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.3+
Catacomb Command Barge BS4, 11AV all around, HP3
Overlord has his usual stuff (staff of light, Reanimation, can buy extra wargear, etc.)
Catacomb Command Barge has a Gauss Cannon (can switch to Tesla Cannon), Quantum Shielding, and Living Metal.
Command Wave: All Necron friendlies within 12" re-roll failed morale, pinning, and fear tests. If the warlord in the barge has the Immortal Hubris trait (see earlier in thread), command wave range extends to 18".
Annihilation Barge - Heavy Support, 120 points
BS4, AV 11 all around, HP3
Gauss cannon (can switch to Tesla), Twin linked tesla destructor, Quantum shielding, Living Metal
My bad - the annihilation barge is in a formation I forgot to list. The Annihilation nexus, which has two Annihilation Barges and 1 Doomsday Ark.
I see nothing in the Ghost Ark entry that says non-warriors can ride it.
Destroyers are 40 points per destroyer, and upgrade to heavy destroyers for +10 points. Fast Attack, Jet Pack Infantry
WS4 BS4 S4 T5 W2 I2 A1 Ld10 Sv.3+
(Heavy destroyers have the same Stat Line.)
Destroyers have a Gauss cannon, heavy destroyers have a heavy gauss cannon.
Preferred enemy, Reclamation Protocols, Very Bulky
On the Doomsday Cannon:
Low Power 24", S8 AP3, Heavy, Blast
High Power 72" S10 AP1, Primary Weapon 1, Large Blast, Divert Power (must be stationary)
I don't see anything about Tomblades being able to increase armour save or jink.
Technoarcana is as follows:
Chronometron - The model and his unit have 5+ invuln. against shooting attacks
Dispersion shield - Model has 3+ invuln., cannot claim Two Weapon bonus
Fabricator Claw Array - During shooting phase, instead of shooting, a model with the claw can repair a single friendly vehicle in base contact. D6 roll: on a 4+, restore a hull point or repair weapon destroyed or immobilised result, effective immediately.
Gloom Prism - Model and all units within 12" have Adamantium Will.
Mindshackle Scarabs 10pts - During a challenge, model with the scarabs causes Fear. Ld. tests against the model are taken on 3D6.
Nebuloscope - model ignores cover when shooting
Phase Shifter 25pts - 4+ invuln. save, but only for the model and not any chariot it rides on
Phylactery 15pts - It Will Not Die, for both the model and any chariot it rides on
Resurrection Orb 25pts- Once per game, after an unsuccessful reanimation roll has been made for the model (or another model in the same unit), you can re-roll it and any other failed reanimation rolls (for the model and its unit) until end of phase.
Shadowloom - +1 cover save (6+ in the open)
Shield Vanes - 3+ armour save
Artefacts of the Aeons
Gauntlet of Conflagrator 30pts- Template, S7 AP2, Assault 1, One Use Only
Nightmare Shroud 35pts- 2+ armour save and fear. Once per game can force enemy unit within 18" to take a morale check (Fearless and Know No Fear units are immune)
Orb of Eternity 40pts- See the Resurrection Orb above, except this also gives +1 to the reanimation rolls
Solar Staff 15pts- 12", S5 AP3, Assault 3, Blind, Solar Pulse
Solar Pulse: Once per game, at the start of any turn, cancel night fighting for the turn. When activated, enemy units can only fire snap shots at the model and its unit until the staff bearer's next turn.
Veil of Darkness 25pts- Deep strike. Once per game, can remove itself and its unit from the table and immediately deep strike somewhere else (even if locked in assault)
Voidreaper 30pts- S+2 AP2, Melee, Armourbane, Fleshbane, Master Crafted, Two Handed
Anrakyr the Traveller:
160 points, Character, HQ
WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.3+
Tachyon arrow and Warscythe
Warlord Trait is Implacable Conqueror (see earlier post in thread)
Counter-attack, Furious Charge, IC, Reanimation
Mind in the Machine: At start of shooting phase, choose an enemy vehicle within 12". On a 4+, randomly select one of that vehicle's weapons (no choosing one use weapons that have already been fired off though, or destroyed weapons) and shoot the weapon at another enemy unit. Use the vehicle's BS, unless it is stunned or shaken (then snap shots only). Tyranids laugh at this.
Pyrrhian Eternals - At start of game, before deployment, nominate one friendly unit of immortals. They have Furious charge and counter-attack.