Necron FAQ is up

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whytwolf
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Necron FAQ is up

Postby whytwolf » Tue Jan 17, 2012 12:17 pm

Hot off the presses at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170012a_Necron_FAQ_Version_2_0_January_2012.pdf

Most interesting fix:

[Page 46 – Scarab Hive, second paragraph
Change the second sentence to “On a roll of 2-6, add
one base to the Canoptek Scarab unit. This must be
placed within unit coherency of at least one base that
hasn’t been created this turn. It can move and act
normally this turn.”]

Goodbye 1st turn Scarab conga line!
"It is the way of Fenris. We stay as long as we can. We fight as hard as we can. Kill as much as we can. Only when we can do no more, do we move on."

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Dez
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Joined: Fri Dec 11, 2009 4:30 pm

Re: Necron FAQ is up

Postby Dez » Tue Jan 17, 2012 12:36 pm

YAY! Not that I've faced it, but reading about it was enough.
What aims do the Orks have? What is the point of a tornado?

Fighting E.G.A.D.D Excitable Gamer Attention Deficit Disorder

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB

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whytwolf
Lord General
Posts: 2065
Joined: Mon Dec 21, 2009 9:31 am
Location: South Hadley, MA
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Re: Necron FAQ is up

Postby whytwolf » Tue Jan 17, 2012 12:50 pm

Yeah, it was one of those obvious things that needed to be addressed from the get go.
"It is the way of Fenris. We stay as long as we can. We fight as hard as we can. Kill as much as we can. Only when we can do no more, do we move on."


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